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Copyright © 2008 Ferrago Ltd

Impossible Creatures

Sam splices animals to create the perfect army. They won't be selling this in the Body Shop.

How do you get the ‘noob’ into playing an RTS game? Most folk I try to persuade - face all full of innocence and voice inflected with re-assuring tones - into playing me in a ‘little’ game of AoE or C&C take a look at all the things to do and the bulging interface and inquire whether or not I would prefer a game of UT2003. Which I proceed to humiliate them in. Then they give the RTS title a try, get stumped, get whipped, and go off to sulk and play solitaire. Which is annoying because I really love the thrills of RTS games and much prefer the combination of reflexes and brainpower to the twitch play of FPS games. My flatmates have now come around though, and a C&C Generals match or five is now a daily event. And for at least two for them it was Impossible Creatures which eased them into the concepts of the RTS game.

Impossible Creatures is the product of the Relic development studios, the same company which brought us the sublime and groundbreaking Homeworld back in 1999. It seemed that they intended to do another groundbreaking game when they announced the development of Sigma, as Impossible Creatures was originally known. They were promising a new RTS experience, one where the player made up the units according to their needs and tastes. Although a few games had offered this feature before, most notably the fantastic Warzone 2100, also from 1999, but the big deal with Sigma was that as opposed to controlling tanks or wee space mannies, it would be the genetic splicing of animals that would form the basis of unit creation. Now again, a similar game also offered this possibility, the somewhat risible Evolva. Oops, sounds like Relic are covering familiar ground here. But they have still managed to provide a product that, if not unique, is certainly cut from a different cloth. Yes, we have the first beginners RTS title.

Now other games have been simplified to take the RTS genre into the paying homes of those who would not normally consider the prospect. But this ain't no Lego Rock Raiders, this is a seriously designed game, well coded, with great art and competent sounds. It’s also fun to play. For a few days.

Things start well. The menu screens are well done and nice to look at. There’s a single player campaign of fifteen mission, skirmish options and the usual multiplayer online/LAN options. There’s a very good tutorial which shies away from only telling you what your hand looks like and how to make it move from lap to mouse.

Then there’s the Army Builder screen. This is where you will spend a lot of time, honing your animals for multiplayer. From a selection of 50 creatures you pick one beast as your base and then another animal to splice into the first. There are five different body parts that can be swapped from one creature to the other, from tails, front and back legs, bodies to heads. Animals can fly, swim and walk, and combinations of flying bulls or walking sharks are the very things the designers seem to want you to choose. It is a lot of fun and easy to use, with any bonuses or negatives attributes from your mad-scientist experimentations being clearly displayed, along with a fully viewable model of the abomination that you are creating. It’s just a damn shame that all this work becomes rather academical when you take your menagerie onto the battlefield.

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what are your thoughts?

  1. Having played this game i realy would have to agree with this review almost entirely. The best aspect of ic is definately the creature creation. But i did tire of the single player very quckly. the units and maps are very well animated and the camera is smooth and easy to use with full 360 rotation, which is one up on command and conquer generals with its static map. Yet as a relative RTS noob i would recomend it to those who have not spent years playing C+C as a lot of the fun of the game isn't in the stategy but in the wonderful creature creations you can come up with in your lab. i would rate this game similarly 75%

    DR-K-os UK Thursday, 27 February 2003, 11:26:13
  2. Well I'm glad that my piece made such an impact on you and aprreciate the time it took to voice your own opinions, even if I don't agree with them.

    The first strategy game I can remember playing on a machine was Utopia. But that's just oneups-manship.

    Sam UK Thursday, 27 February 2003, 17:57:45
  3. is impossbel creatures like c&c?

    and is it a good game?

    gambit US Monday, 9 June 2003, 13:48:47
  4. I love IC

    billygan US Monday, 28 June 2004, 15:40:17
  5. I now a really awesome combination for impossible creatues. It is a Sperm whale with a lobster.

    Elias AU Tuesday, 17 August 2004, 04:00:30
  6. I would have to go with DR-K-os and billygan

    Elias :-D AU Tuesday, 17 August 2004, 04:08:29
  7. talk to me.

    Elias AU Tuesday, 17 August 2004, 20:19:21
  8. Can I just say that Impossible Creatures is the worst game on the planet! I mean pac man is more enjoyable! My brother wasted $58.00 on E-bay just to buy the stupid thing when he could of used that money to buy a Barbie and Ken playset! :-p

    Dork196 AU Wednesday, 18 August 2004, 05:59:59
  9. Oh yeah Elias dude if you want a good combination here's one an ant with a dragonfly! :-p

    Dork196 AU Wednesday, 18 August 2004, 06:02:8
  10. This title has been rereleased in Jewel Case.

    There is also an insect invasion free expansion which gives webbing and other abilities and loner units

    Belgarion UK Saturday, 13 November 2004, 11:27:39
  11. hi

    ALAN NZ Friday, 3 December 2004, 23:11:25
  12. I LOVE IC BUT IT WOULD BE GOOD IF THERE WERE MUTANTS AND OTHER THINGS OR DINOSAURS AND DRAGONS, ELEVES, PIXIES AND THE LIKE

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